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Programming
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The Programmer Overview
The Programmer window is the main area in LED CTRL where programming effects are created and viewed on playback. The Programmer window has 4 main workspaces each illustrated below. Programmer main canvas The main canvas is in ...
Updated on : 01 Aug 2022
The Flexi Mapper Overview
The Flexi Mapper is one of the primary places where projects are designed, configured and visualised. For all proposal work it will be your starting place. From the Flexi Mapper project images can be imported, layouts created and configured and pro...
Updated on : 01 Aug 2022
Adding objects to a Flexi mapper
When a Flexi Map is newly created it is initially in Edit mode. This is the mode that allows additions and changes to the fixtures displayed on the Flexi Map. If not already in Edit mode, enter edit mode by selecting the Edit button. The button w...
Updated on : 02 Jul 2024
Assigning LEDs
In order to have LEDs to control via the Fleximapper, it is necessary to assign LEDs to the objects on the Fleximapper. Assigning a single object To assign LEDs to a single object, first ensure you are in Edit mode (by selecting the Edit...
Updated on : 21 Apr 2022
Groups Management
A Group is an object that contains one or more fixtures that are available for selection by clicking on one object. They can be found in the Groups pane on the left hand side of the Programmer window. Note that the pane size can be adjusted by...
Updated on : 21 Apr 2022
Selecting Fixtures
Fixtures can be selected in several ways: from the main LEDs window left hand pane from the Programmer Flexi Mapper by left clicking or lasso selection from the Programmer Groups pane or a combination of the above. When a...
Updated on : 21 Apr 2022
Direct Controls
The Direct Controls pane is at the bottom of the Programmer window. It can be used to quickly directly control the attributes colour and intensity of all selected fixtures. These controls work with any type of fixture that has been selected. Thi...
Updated on : 21 Apr 2022
Media Controls
The Media Controls pane is at the right of the Programmer window within the Flexi Mapper tab. It can be used to apply media to the Flexi Mapper canvas. The pane size can be adjusted by left clicking on the dividing line between the media pane and t...
Updated on : 01 Aug 2022
Attribute Controls
LEDctrl uses Attributes in many of its windows to control specific values of fixtures, dynamic effects and timing. To access Attributes navigate to the programmer window, and select the Attributes tab, as shown in below image. ...
Updated on : 02 Jul 2024
Recording an effect to a Cue
Effects are created in the Programmer window and then Recorded to a Cue/Cuelist for playback later. Cues and Cuelists are managed from the Cuelists main window. Detail on the Cuelists window functions are in the Cuelists section. This section w...
Updated on : 02 Jul 2024